Microsoft will no longer charge Devs to patch their games.


Previously, developers publishing their software on the Xbox 360 were required to pay a fee to submit their games to microsoft’s certification process, but it has now been confirmed by multiple developers that Microsoft has dropped this fee entirely, in favour of creating a more open platform for indie devs and the like to publish their content on.

With so much pressure on Microsoft’s indie support with the upcoming Xbox One, when compared to the PS4′s huge indie library and claims of a much more open, and easy to develop for platform, it’s no surprise that Microsoft felt the need to make some changes.

Good to see that Microsoft are sticking with their new policy of doing the exact opposite of all their old policies then.


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