Titanfall lacks single player because you wouldn’t finish it


I like single player campaigns. Even if they’re short, like in the case of Battlefield 3’s lame campaign, I like them because they’re a good distraction if I’m having a shit day online. We all have those days, when you can’t seem to find a kill anywhere, those days when enemies keep finding a way to sneak up on you and stab you in the back. A single player portion of a game is good for when you want to the blast away the anger of your shitty performances, I think that’s generally what they’re for, if they weren’t there the game would be rendered useless if you give up on multiplayer for the night. It’s my biggest gripe with a game winning so many game of the show awards, Titanfall.

In an interview with GamesIndustry International co-founder of Respawn Vince Zampella has justified why the game will be multiplayer only.

“And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [of a campaign].”

It’s a shame to exclude it completely on the grounds that people only really play multiplayer. Of course people are going to put more hours into playing multiplayer, there’s hundreds of hours of fun to be had if you enjoy the game. If you’re going to tack on a shitty 5 hour campaign onto, don’t be surprised when people only get 5 hours gameplay out of it. You set your standards higher, it should be their goal to make something worth playing, revolutionise the way we play and go all out to make a single player campaign people want to spend time on.

You only need to look at the active player count of Gears of War 3, the amount of players playing the cooperative campaign has always dwarfed the number of people playing online versus. I’ve never understood quite why myself but it shows that if you make something good enough, people will play it whatever.

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